As the final step of character creation, you roll 1d12 to determine your character's Zodiac sign. The Zodiac sign represents the constellation under which your character was born, a mark of fate that no mortal can choose or change.
Zodiac signs are always determined randomly and cannot be selected by the player.
| Roll (d12) | Sign | Bonus |
|---|---|---|
| 1 | Draconus | +2 Resistance Points to fire damage |
| 2 | Gryphus | +1 Skill Rank in Perception |
| 3 | Centaurus | Lowers STR requirement for wielding bows by 2 |
| 4 | Phoenicea | Rolling a 1 on a Death Saving Throw is treated as a regular failure, not a double failure |
| 5 | Hydrus | +1 to Hit Point maximum |
| 6 | Sphinga | +1 bonus to Sleight of Hand checks when unlocking or disarming chests and other item containers |
| 7 | Minotaurus | +1 AC |
| 8 | Cerberus | If unconscious due to sleep and combat starts, you always wake up and stand on your feet as a Reaction |
| 9 | Satyrus | +1 Skill Rank in Performance |
| 10 | Chimaera | Once per Long Rest, you may reroll one ability check and take either result |
| 11 | Basiliscus | +3 bonus when making saving throws against the petrified condition |
| 12 | Pegasus | +5 ft. movement speed |