Inept Wizard

Acrobat

Upbringing Feat

Due to your flexible joints, you can, as an Action, free yourself from the Grappled, Incapacitated, or Restrained condition once per day. This feat only works against conditions caused by physical restraint — such as chains, ropes, or a creature's grip — not magical effects.

Celibacy

Upbringing Feat

Prerequisite: Spellcasting Class

Your Spell Point maximum increases by 1 Spell Point. Whenever you gain a character level, your Spell Point maximum increases by an additional 2 Spell Points.

Christened

Upbringing Feat

You gain +2 Resistance Points to necrotic, psychic, or poison damage.

Crafty

Upbringing Feat

You gain knacks in any combination of three skills or tools of your choice. Alternatively, you may gain expertise in one skill or tool in which you already have a knack. You also gain 6 Skill Points, and whenever you gain a character level, you gain an additional 1 Skill Point.

Dancer

Upbringing Feat

You can distract creatures of the same type as you with a tantalizing dance from a distance of up to 60 feet, if your allies haven't been discovered by the creatures. The creatures you distract with dance make a DC 10 + your Charisma modifier Wisdom Saving Throw and are distracted on a failure. While creatures are distracted, if you or your allies start combat, the creatures are surprised.

Hunter

Upbringing Feat

You know how to make simple makeshift weapons if the environment provides you with suitable natural materials. You can construct a Club, Staff, Javelin, Spear, or Short Bow within 15 minutes. The weapon lasts until the next combat ends.

Medic

Upbringing Feat

As a Bonus Action, you can expend one use of a Healer's Kit to tend to a creature within 5 feet of you that is making Death Saving Throws. If the creature has one or more failures on its Death Saving Throws, it loses one failure. If the creature has no failures, it gains one success.

Savage

Upbringing Feat

You strike to kill — it is the only way you know. Once per turn, when you hit with a weapon attack for the first time, you roll the weapon's damage dice twice and use the larger result.

Sturdy

Upbringing Feat

Your Hit Point maximum increases by 1 Hit Point. Whenever you gain a character level, your Hit Point maximum increases by an additional 1 Hit Point.

Whipping Boy

Upbringing Feat

You gain +2 Resistance Points to bludgeoning, piercing, or slashing damage.