Inept Wizard

Glossary

This work is part of the tabletop role-playing game Swords & Sceptres: The Pulp Fantasy, licensed under the Creative Commons Attribution 4.0 International License, which can be accessed at https://creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

Abbreviations

The abbreviations below appear in stat blocks, tables, and formulae, and nowhere else. Running prose spells every one of them out: an abbreviation belongs where space is short.

Rules abbreviations are set in capitals; coins are always lowercase. This is what keeps 5 SP — five Skill Points — apart from 5 sp, five silver pieces. Magic Points are MP, and neither currency is ever spent as the other. An ability is never abbreviated in prose either: write a Dexterity saving throw, never a Dex. save. LCK appears on a character sheet only, since monsters have no Luck.

Every abbreviation the game uses is given on the Abbreviations table.

Abbreviations
Abbreviation Meaning
AC Armour Class
CE Chaotic Evil
CG Chaotic Good
CHA Charisma
CN Chaotic Neutral
CON Constitution
cp copper piece(s)
CR Challenge Rating
DC Difficulty Class
DEX Dexterity
ft. foot, feet
GM Game Master
gp gold piece(s)
HP Hit Point(s)
INT Intelligence
lb. pound(s)
lbf pound(s) of draw force, used to rate a bow
LCK Luck
LE Lawful Evil
LG Lawful Good
LN Lawful Neutral
M Material component
MP Magic Point(s)
N Neutral
n the potency of an enchantment
NE Neutral Evil
NG Neutral Good
NPC Non-player character
PB Proficiency Bonus (monsters only; a player character has none)
PC Player character
RP Resistance Point(s)
S Somatic component
sp silver piece(s)
SP Skill Point(s)
SR Skill Rank
STR Strength
V Verbal component
WIS Wisdom
XP Experience Point(s)

Kinds of Creature

The rules use five words for creatures. They are not interchangeable, and a rule means the one it names.

Creature. A player character, a monster, or an NPC. A rule that says creature applies to all three.

Monster. A creature that has a stat block. Its abilities, Speed, size, Armour Class, and proficiencies are read from that block rather than built at character creation, and it has a Proficiency Bonus and no Luck (see “Proficiency” in “Playing the Game”). A monster is not necessarily hostile: a draught horse has a stat block, and so is a monster.

NPC. A creature the GM plays that has no stat block, or that was built with the rules for making a character rather than written as a stat block. The blacksmith who buys your looted bardiches after every adventure needs no stat block, and so is an NPC.

Enemy. A monster or an NPC taking active part in a fight against the player characters. An enemy is usually Hostile in attitude, but attitude does not by itself make a creature an enemy (see “Influence” in “Playing the Game”).

Ally. A monster or an NPC taking active part in a fight on the side of the player characters. An ally is usually not Hostile.